window.GlobalConstants={
		// Treasure target height , assume the treasure is a square
		TREASURE_MAX_WIDTH:105,
		// animation implement type
		ANIMATION_IMPLEMENT_TYPE:{
			jquery : "jquery",
			custom : "custom"
		},
		// used to trigger a animation.
		ANIMATION_TRIGGER_ID:"animationTrigger",
		//
		CLONED_TREASURE_ID_SUFFIX:"-animation",
		//
		ANIMATIOIN_MASKER_ID="animation-masker"
};